Crysis is the top game of 2007 year. It is the first game that has had so big impact on gamers community. The quality of the graphics and effects are simply amazing. No one before has achieved such quality in games since release of Far Cry. Crysis is a trilogy with 2 episodes out and 1 more to go. So far we have Crysis from 2007 and Crysis Warhead from 2008 I hope we will get another one episode that would finish the whole story in 2010. Crysis storyline is quite simple. You are a soldier geared up in super hi-tech suit that make him almost indestructible. Various options that give us the suit make the game so much more fun. Connecting it to superb effects the game on its own without any storyline is already a hit. Like I said in my final study the game doesn't need complex or any storyline to be successive(i.e. Tetris. pack man etc), it only helps to gain more players that care about it. However Crysis trilogy is one huge story. I have played Crysis countless of time and I have to say that its first part is in my opinion unsuccessive comparing to second. When I play first part I don't feel anything except what I imagine. I mean by that that if I load one of missions I can deciding how to approach my enemy. When even I want to be silent killer, or a Rambo which is good think and bad. The game lack of narrative dialogs that would make me feel like I was a part of special unit so I don't have to make up my world but feel the rules of army special forces approach. Yes it got some dialogs and dynamic change of actions but it's not as much as in Crysis Warhead. The game seems to be like open battlefield and I don't even have to do side or even main missions in order to get to my main campaign objectives. Crysis was make to give players as much control of the game as we can. So we can approach the enemy the way we want, the thing that is missing is the rules of game that would show me limits and give chance to break them so it could be more dynamic and dramatic. When it comes to Crysis Warhead its completely different story. I am drag there in to the emotions of the character I am playing. I get to lose friends, make bad calls which make impact on my feelings which automatically make the game interesting, more dramatic and better than its first part. Crysis Warhead is also set up to be a chase type of game. I get to feel that I have to be fast and move from objective to objective in order to capture alien artefact. Where in first part I was free to do anything and explore anything like it was morning walk.
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